Three Connecticut Universities Among Best for Game Design Career
/Quinnipiac University, Sacred Heart University and Fairfield University were Connecticut’s stand-outs when The Princeton Review determined the best undergraduate and graduate schools for students to study—and launch a career in—game design.
The University of Utah captured the #1 spot on the undergraduate schools list and the University of Central Florida ranked #1 on the graduate schools list. Quinnipiac University was the top-ranked Connecticut undergraduate institution, ranking #39. Sacred Hearth University was just three slots back, at #42. Fairfield University was #21 on the list of graduate institutions.
At Quinnipiac, the bachelor of arts in game design and development is a pre-professional program that prepares students to enter the highly competitive industry of game design or to pursue studies at the graduate level. It is an applied, interdisciplinary major, which focuses on the meaningful application of game technologies beyond commercial entertainment by addressing serious topics regarding the environment, health care and education including STEM and STEAM (science, technology, engineering, arts and math) initiatives. Students receive a solid foundation in fundamental arts principles and concepts, and develop specialized technical skills and competence in design, according to the university.
"For students aspiring to work in game design, the 58 schools that made one or both of our 2016 lists offer extraordinary opportunities to learn and to hone one's talents for a successful career in this burgeoning field," said Robert Franek, The Princeton Review's Senior VP-Publisher. "The faculties at these schools are outstanding. Their facilities are awesome. And their alumni include legions of the industry's most prominent game designers, developers, artists, and entrepreneurs."
The Princeton Review chose the schools based on its 2015 survey of 150 institutions in the U.S., Canada and abroad offering game design degree programs or courses. The 40-question survey gathered data on everything from the schools' game design academic offerings and lab facilities to their graduates’ starting salaries and career achievements. More than 40 data points in four areas (academics, faculty, technology, and career) were analyzed to tally the lists.
The top 10 undergraduate schools to study game design were University of Utah (Salt Lake City, UT), University of Southern California (Los Angeles, CA), Rochester Institute of Technology (Rochester, NY), DigiPen Institute of Technology (Redmond, WA), Becker College (Worcester, MA), The Art Institute of Vancouver (Vancouver, British Columbia), Hampshire College (Amherst, MA), Michigan State University (East Lansing, MI), Drexel University (Philadelphia, PA) and New York University (Brooklyn, NY).
Undergrad and grad students enrolled in the schools that made the lists also gain valuable professional experience while in school, according to The Princeton Review. About 85 percent of their undergrad and/or grad game design students that graduated in their 2015 classes developed actionable plans to launch games while in school. In addition, 49 percent of undergrads and 59 percent of grad students at these school programs worked on games that were shipped before they graduated.
The top 10 underg
raduate schools to study game design were University of Utah (Salt Lake City, UT), University of Southern California (Los Angeles, CA), Rochester Institute of Technology (Rochester, NY), DigiPen Institute of Technology (Redmond, WA), Becker College (Worcester, MA), The Art Institute of Vancouver (Vancouver, British Columbia), Hampshire College (Amherst, MA), Michigan State University (East Lansing, MI), Drexel University (Philadelphia, PA) and New York University (Brooklyn, NY).
Among the top ranked graduate programs in game design, the only Connecticut school to rank among the top 25 was Fairfield University, which placed twenty-first. The top 10 were: University of Central Florida (Orlando, FL), Southern Methodist University (Plano, TX), University of Utah (Salt Lake City, UT), University of Southern California (Los Angeles, CA), DigiPen Institute of Technology (Redmond, WA), New York University (Brooklyn, NY), Rochester Institute of Technology (Rochester, NY), Drexel University (Philadelphia, PA), The University of Texas at Dallas (Richardson, TX) and Michigan State University (East Lansing, MI).

In addition to the expert panel on opioid abuse, there will be more than 30 presenters on public health topics, a presentation on the history of CPHA and public health in the
state, and a look forward to the future and innovations on the horizon in health research, policy, and community programs.
She seeks to broaden the national health debate to include not only universal access to high quality health care but also attention to the social determinants of health (including poverty) and the social determinants of equity (including racism). As a methodologist, she has developed new ways for comparing full distributions of data (rather than means or proportions) in order to investigate population-level risk factors and propose population-level interventions.
Keynote speakers include Thomas W. Prete, Vice President of Engineering for Pratt & Whitney, Michael McQuade, Senior Vice President, Science and Technology, for United Technologies, Chris Van Buiten, Vice President of Sikorsky Innovations at Sikorsky Aircraft, and Peter Smith, Vice President, Engineering, at UTC Aerospace Systems.


When individuals purchase a Keep Kids Safe plate, a portion of the fee goes to the Keep Kids Safe Fund, which “makes many worthy projects happen for youngsters.” The fund awards grants to schools, hospitals, municipalities and other non-profit organizations working to make all Connecticut children safer from severe and preventable injuries, according to the DMV website.
In fact, the current technology market is a vibrant and competitive one, where even big companies are required to constantly innovate in order to stay on top. This innovation has provided enormous benefits to consumers, who reap the rewards in the form of better and more advanced products and technologies.

As the state's principal educational technology advisor, the website explains, “the Commission works to ensure the effective and equitable use of resources, without duplication, and engender cooperation and collaboration in creating and maintaining technology-based tools for use by all the people of Connecticut.”



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To do this, we've engaged a firm to help guide our discussions and considerations and are utilizing a Design Thinking approach to this process.”

t cities. Bo Zhao, senior economist at the Boston Federal Reserve, wonders if such differences in taxes put some cities or counties at a disadvantage in economic competition. After all, he says, fiscal disparities occur when economic resources and public service needs are unevenly distributed across localities.
For the most part, it’s been up to cities and counties to attempt to address these growing disparities. There are any number of longstanding examples of regional taxation and regional tax-base sharing across the U.S., such as in Minneapolis-St. Paul. More recently, there are new innovations on the theme: The Scientific and Cultural Facilities District, for example, distributes roughly a tenth from a 1 percent sales and use tax to cultural facilities throughout the Denver metropolitan area.
ago enacted legislation to encourage a sharing economy statewide. The Minnesota Fiscal Disparities law has three important goals: reduce the impact of fiscal considerations on location of business; reduce interjurisdictional competition; and direct resources to communities facing the greatest fiscal pressures.
tax base in the Minneapolis-St. Paul areawide pool has increased from 6.7 percent in 1975 to 37.6 percent by 2012. More than $588 million of taxes were shared among the participating localities in 2012. The distribution of shared revenue reduced incentives for cities to compete for businesses and infrastructure projects, and it created greater incentives for shared investments, especially in infrastructure.